

Cue to the next panel, with Ran happily telling Kogoro about the trip she won and a terrified-looking Conan next to her. Conan was all "I don't think you'll win". Another case started with her aiming to win the second prize in a raffle, which was a family trip to the beach.(And then the owner of said parlor, who doubled as a loan shark, appears dead.) and in the next scene she has fleeced her dad and his companions out of all their "prizes". then she gets interested in the game itself. First seen when she goes into a mahjong parlor where her father Kogoro is gambling, very upset because he took Conan with him. Ran Mouri has absurdly good fortunes playing luck-based games like Poker or Mahjong.He's so used to things going right that he hates losing.

When the elves are reincarnated, the soul reincarnated into his body is an unborn's child, allowing him to regain control of his body. His team later goes on to place first in the Magic Knights Examination by the luck of Rill accidentally destroying his team's crystal. He luckily finds a scroll containing the power of Sylph, allowing him to finally defeat Mars. He was born with an incredible amount of magical power as well as talent for magic, learning advanced techniques not long after he joins the Golden Dawn. Yuno from Black Clover is a mage blessed with a four-leaf clover grimoire, which is said to have good luck.It's what gets him the killer Dora 12 hand in Episode 25 of the anime, which would instantly kill Akagi (yes, literally kill) if he self-drew the tile (Tsumo) or won from Akagi's deal-in (Ron). Washizu possesses this too, as his luck is referenced as a supernatural ability on multiple occasions.He plays like a drunk with a deathwish, but he never loses. His game style involves a shocking level of insight into how his opponents think and a degree of luck that could only be called godly. A character using a Two-Headed Coin in coin flipping may also appear to be this until The Reveal. Contrast Idiot Houdini as well as Unluckily Lucky. See also The Fool, who frequently has luck but it's never quite to this level. wielders have to want something to happen). Compare Winds of Destiny, Change!, which generally has no subconscious element (i.e. In games, this may be represented with by a Luck Stat or Luck Manipulation Mechanic. Of course, if your luck is dependent enough on said artifact in these ways then it may not count as this trope anymore (See Winds of Destiny, Change!). If the artifact in question follows Equivalent Exchange and gives you bad luck if you lose it, then it can cross into Artifact of Death or Artifact of Doom. If Clap Your Hands If You Believe is a large force in the series, expect it to be a Magic Feather in the end. Often some kind of Amplifier Artifact can bestow this super-luck.
